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Pathfinder players could see some big changes to how they stave off death when the game's Second Edition comes out next year.

Earlier this month, Paizo announced plans to release a revised ruleset for its popular RPG Pathfinder. The new version of the game will feature simplified combat rules and other changes to move away from 'optimizing' character builds to make them viable in gameplay.

Edition Playtest Rules Of Tennis Shoes

During a recent Game Trade Media livestream, Paizo's Director of Game Design Jason Bulmahn revealed exactly how dying worked in the new ruleset. While players still only have a limited of chances to stave off death via death saving throws, the actual mechanics involving death has been overhauled.

Basically, players gain 'levels' of death with every saving throw they fail. When a player first hits zero HP, they gain the 'Dying 1' condition. With every death saving throw they fail, a player goes from 'Dying 1' to 'Dying 2' and so on. Once a player hits 'Dying 4,' their character actually dies.

This is a pretty big change from the current ruleset, in which players gain 'negative hit points' with each saving throw they fail. A player only dies when their negative hit points equals their constitution score (which typically is 10 or higher.)

In the current ruleset, a player simply needs to make a Constitution saving throw with a DC of 10 to become stable and stop dying. In the Second Edition playset, the DC of the saving throw is determined by what monster hit the killing blow. A goblin might have a low DC saving throw, but a boss monster might have a much higher DC for players to beat.

When a player succeeds on a death saving throw in the Second Edition playset, they gain a 1 HP but are still unconscious. Although a player can't technically die when they have 1 or more HP, they still need to make a second saving throw in order to wake up from unconsciousness. In the original rules, a player becomes stable when they make a death saving throw, but they can't wake up in battle without outside medical/magical assistance.

In current Pathfinder rules, the easiest way of bringing someone back from the brink of death is to simply pop them with a healing spell or potion. While healing a dying player with a spell or potion gives that player HP, they're still considered unconscious until they make a successful saving throw.

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Finally, critical successes and fails also have an effect on death saving throws. A player who falls unconscious due to a critical hit automatically start at 'Dying 2' instead of 'Dying 1.' Additionally, anyone who rolls a 1 on a death saving throws advances two levels instead of one.

It looks like death could be a lot more serious in Pathfinder's new edition, although things can always change between now and the new game's official release. The Pathfinder playtest will be released to the public later this year.

We’ve had a little bit of time for the dust to settle after the big Pathfinder 2.0 announcement back on March 6, 2018. This playtest is Paizo’s big follow-up to the successful Starfinder launch last summer at Gen Con. For those of you who have been too busy to follow the news and previews on Pathfinder 2.0, here is a summary to get ready for the official playtest launch on August 2, 2018.

From Paizo.com
In 2008, Paizo launched an unprecedented public playtest aimed at updating the third edition rules to make them more fun, easier to learn, and better able to support thrilling fantasy adventures. More than 40,000 gamers just like you joined in the fun by playtesting the new Pathfinder RPG rules and providing feedback, and the rest is gaming history. Now, 10 years later, it’s time to put the lessons of the last decade to use and evolve the game once again. It’s time for Pathfinder Second Edition!

Here is the original announcement video with Erik Mona and Jason Bulmahn.

1) Playtest Materials Available as Free PDFs or in Print

All of the playtest products will be released as free downloads on August 2, 2018 on Paizo’s website. If you want a print version, you can preorder before midnight on May 1, 2018 or pick-up a copy at the Paizo booth during Gen Con 2018 in Indianapolis. This is a single print run and using Starfinder’s launch as a measuring stick, they will sell out quick. There will also be a conversion guide cheatsheet.

The print edition of the 400 page Playtest Rulebook is available in softcover ($29.99), hardcover ($44.99), and deluxe hardcover ($59.99) editions. The print edition of the Playtest Adventure Doomsday Dawn is available in softcover ($24.99), and the Flip-Mat Multi-Pack is priced at $24.99.

If you can’t wait to see the new rules at the table check them out in person at one of the upcoming events this spring/summer:

  • May 25–28: PaizoCon—Seattle, WA
  • June 1–3: UK Games Expo—Birmingham, UK
  • June 13–17: Origins Game Faire—Columbus, OH
  • July 20–22: PaizoCon UK—Birmingham, UK
  • August 2–5: Gen Con—Indianapolis, IN

2) Wayne Reynolds Artwork

Since the launch of Pathfinder the character art and covers of Wayne Reynolds have been a fundamental part of Pathfinder. Paizo has already had him working for a while on artwork for 2.0, including the cover for the playtest and interior illustrations “with scores of never-before-seen takes on classic Pathfinder heroes, monsters, and treasures“. This is a way for Pathfinder to visually tell everyone this is still the game you love.

The original playtest cover from 2008

From Paizo.com
Wayne Reynolds has been designing new concepts and characters for Pathfinder Second Edition for more than two years now, including updated art for the iconic characters from the Core Rulebook, detailed illustrations of all the key player races, and more (including a new goblin iconic!). The Pathfinder Playtest Rulebook features an all-new painted cover of our favorite heroes battling a white dragon (a throwback to 2008’s “Beta Playtest Edition” cover).

3) Ancestry Replacing Race (& Goblin PCs)

When creating a character using the playtest rules, the first step is to select your ancestry (which used to be called race). Pathfinder has done well with using inclusive language and providing having LGBTQ+ iconic characters and NPCs in their adventures. The typical fantasy races found in Pathfinder such as dwarves and elves aren’t going anywhere, but this is more than just a relabeling of race as ancestry.

  • I believe the Core Rulebook races (Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans) will be available plus goblins. They were referred to as the “normal gang” by Erik Mona.
  • You make ancestry choices during character creation and and as you advance. It will be something you come back to after 1st level to create unique characters, “so no two Dwarves are the same“.
  • Using ancestry also provides room for human ethnicities, half-elves, and half-orcs without having to create subraces. This is an interesting departure from 5th edition D&D which is all about using subraces to provide variety within a race such as elves or dwarves.

Goblins

Rules

Pathfinder’s goblins are iconic baddies. They are found in many Pathfinder adventures and were playable as PCs in the adventure We We Goblins! Playing monstrous races is nothing new and the chaotic evil goblins will still be available in the bestiary for GMs. PC stats for goblin and many other monsters can be found in 1993’s Complete Book of Humanoids. Volo’s Guide to Monsters which came out last year provided PC stats for playing goblins. I think that adding goblins as a playable ancestry is a good idea, but the reception so far has been mixed.

From Paizo.com
Ever since the goblin song from page 12 of 2007’s Pathfinder Adventure Path #1: Burnt Offerings, goblins have been a key part of what makes Pathfinder recognizable as Pathfinder. When we first started looking at what would become the ancestries in the Pathfinder Playtest Rulebook, we knew that we wanted to add something to the mix, to broaden the horizon of what it meant to be a hero in Pathfinder. That naturally brought us to goblins.

4) Classes & Iconic Characters

All of the 11 Pathfinder iconics from Core Rulebook will all be in the playtest, including Valeros and Seoni who we see on the cover art above. We’ve already seen blog post previews of the fighter,rogue and alchemist. I’m sure we’ll see previews of the rest before the playtest launch.

From Paizo.com
All 11 of the iconic characters from the first edition Core Rulebook are present in the Pathfinder Playtest Rulebook, and we expect all of them will make the transition to the final version of the game in 2019.

The iconics (where is Lini the Gnome Druid hiding?)

The Alchemist will move from the base class list and be included as a core class. Fans of other base classes such as the Gunslinger or Witch will have to wait.

And they’ll be joined by a brand new iconic alchemist—our very first iconic goblin player character!

The playtest core classes are Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard

Although their faces are familiar, some of our old friends will be swapping out their gear to better work with their new class options. Valeros, for example, has a shield now, and Harsk will more often appear wielding two melee weapons instead of his trusty crossbow—but Val’s extra short sword and Harsk’s crossbow aren’t going anywhere, and still appear on their illustrations and character sheets.

5) Modes of Play

Similar to the 3 pillars of adventure found in D&D’s 5th edition rules, Pathfinder’s playtest will introduce modes of play.

  • Encounter Mode: Combat mode (6-second rounds, 3-actions per turn, cyclic initiative)
  • Exploration Mode: A free-form mode for when you are traveling, investigating, or mingling with NPCs to find information (measured in minutes and hours)
  • Downtime Mode When you are back in town (measured in days) with time to retrain, craft, etc.

Scoring Rules Of Tennis

6) Official Campaign Setting is Still Golarion

Over its various edition launches, D&D has added campaign worlds, skipped timelines forward, and jumped around official campaign worlds, settling on Forgotten Realms for 5th edition. Pathfinder is not going to stir the pot on the setting at all. Golarion is an excellent setting with tons of support that can be used with any rules.

  • Doomsday Dawn, the playtest adventure “takes players on a tour of the Inner Sea region” or Golarion.
  • Pathfinder advances the in-game year with each real-world year and this won’t be changing for Second Edition, with the in-world year advancing to 4719 Absalom Reckoning.
  • No global cataclysm will make the world or its nations unrecognizable. Fear not Golarion fans, you won’t have to deal with all the crazy stuff that fans of the Forgotten Realms have had to deal with over the years. Major plot points from past Adventure paths will be added to the setting’s core assumptions, but any significant changes to the setting will be be the result of the stories told by GMs and players at their tables.

7) What’s Else is New?

They have stated that their “first goal was to make Pathfinder Second Edition feel just like the game you know and love“. It looks like this playtest is trying to rock the boat a bit, but not rewrite the game from scratch.

From Paizo.com
The rules that make up the game have to fundamentally still fill the same role they did before, even if some of the mechanics behind them are different.

Some quick new stuff:

  • 1st level characters are not fragile, getting 40% more hit points, with points coming from both ancestry and class.
  • Leveling up requires 1000xp for any level
  • There are going to add 10th-Level Spells and there will be 4 Spell Lists
  • Rebalanced Magic Items
  • New Background System similar to 5e
  • Monsters and traps significant revisions
  • Simplified Actions

Here’s a laundry list of some of the topics that Paizo is going to look at leading up to the playtest:

  • Archetypes and Multiclassing
  • Class Changes
  • Combat Maneuvers that Rock
  • Designed for All Levels of Play
  • Easier to Play
  • Heroic Storytelling
  • Innovative Initiative
  • More Customizations

8) Impact on Other Products

According to Paizo, the playtest will have no impact on existing products such as:

  • Starfinder
  • Pathfinder Adventure Card Game
  • Upcoming Pathfinder: Kingmaker CRPG

The Retail Incentive Program and Regional Support Program will undergo minor changes to fit the new campaign’s system and rules, but the core concepts will remain the same.

9) Pathfinder Society Organized Play

First Edition organized play will continue into 2019, but you’ll need to make all-new characters and play in new scenarios designed to use the playtest rules. The 2018–2019 season will work to tie up several long-running campaign storylines and set the Pathfinder Society up for the Second Edition version of the campaign which will start at Gen Con 2019. First Edition scenarios will stop being made after July 2019.

Releasing the following plattest products for organized play

Playtest
  • Series of four 1st-level quests, each designed to take about 40–60 minutes to play. These quests will appear at several spotlight conventions between May 25 and August 5, 2018, after which they will be available to play worldwide.
  • 2 additional playtest scenarios (4–5 hours each) will debut at Gen Con 2018 on August 2 and be available for play worldwide after August 5
  • 1 additional scenario will be available on paizo.com in late September.
  • Also, participating in these playtest adventures earns players and GMs modest starting bonuses for a character in the new campaign in 2019.

10) Open Game License (OGL)

Not much is changing with the Pathfinder Playtest and Second Edition both being published under the OGL. There will be some bumps during the playtest, with no Compatibility License available for third party playtest publications to officially indicate their products are playtest ready. The good news is that Paizo will be offering a Compatibility License and logo for Second Edition and will reveal more details (including early access to the final rules for publishers) in 2019.

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